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“The greatest gift is a passion for reading.”
Publisher: Penny Candy Press, an imprint of Brighter Minds Children's Publishing,
Summary: The Extreme Monster team includes Val, a skateboarding vampire; Jinx, a street-luging witch; Wulf, an in-line skating werewolf; Steiner, a BMX biker; and Mumford, a speed climbing mummy. They are preparing to participate in the Howl-O-Ween Action Games. Damon Christopher, President and CEO of Team Pendant, their competition, has discovered a secret that will allow his team to defeat and eliminate the Extreme Monsters team. It appears that the Extreme Monsters are in sereious jeopardy. This is a an interactive adventure fantasy for developing and transitional readers.
Type of Reading: bedtime story, family reading, independent reading, read aloud book, interactive reading, remedial reader, reluctant reader, illustrated chapter
Recommended Age: read together: 7 to 12; read yourself: 8 and up
Interest Level: 8 to 12
Reading Level: 3.6
Age of Child: Read by students at Northumberland Elementary School, Newport News, VA for the Reading Tub's Use Your ABCs program. Read with children ages 9 and 10.
Young Reader Reaction: The boys liked the idea of the BMX bike races with the use of flashlights. As soon as I was finished, they wanted to read it again. I thought the boys would like it better than the girls, but there were a few girls that also liked it.
Adult Reader Reaction: If you want to capture and keep the attention of young adolescents, write books in which the characters are monsters, the plot revolves around “gravity games” and words like “berani”, “grind”,"ollie","kickflip" and “skitching” dominate the vocabulary. Add a few puzzles and riddles and you have a winner!
Pros: The story has all of the action and vocabulary that pre-teens and teens will love. It is the type of book that can inspire reluctant readers or remedial readers to give reading another chance.
Borrow or Buy: Buy. Adolescent readers will find the characters, setting, and plot exciting and enjoyable. The author has interwoven games, puzzles, and riddles that allow the reader to become more engaged in the story.
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